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Skeletal animation is a technique in computer animation in which a character (or object) is represented in two parts: bones, which are connected by joints, and skins.
The bone structure defines the skeleton of the animated character and its pose.
At the same time, the skin wraps around the outside and provides an elastic surface for animating 3D models,similar to how you would use an artist's mannequin.
In this blog we will explore here that What is Skeletal Animation & how it work.
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