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Animators have to determine what changes happen when there are a force and change in an effect to be represented.
Whenever animating jumping character into a 180-degree turn, landing and recovering carefully you have to make some decisions which include when the character looks back, crouches, jumps, when the body starts to twist and initiate the turn, begin to lean into the direction of the jump, how does the body stop its rotation during restoration, do both feet land at the same time and on and on?
In this blog Here we are going to described Body Mechanics Animation Tips for Beginners.
Animators have to determine what changes happen when there are a force and change in an effect to be represented. Whenever animating jumping character...
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